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The Dark Pictures Anthology
The Devil in Me
Level/Game Design/Team Lead
2022
The Devil in Me was a step up in responsibility and role from the previous iterations of the Dark Pictures games. As a team lead I managed and mentored a team of designers in all aspects of level creation. The team had a few veteran designers along with some new starters who required on the job training and feedback.
I kept in constant contact with the project's Lead Designer and Director in bringing the levels under my ownership to final release quality. There was a significant amount of iteration and feedback which went into each level and this also required that I work closely with all the other departments who helped make the game what it was.
House of Ashes
Little Hope
Man of Medan
Level/Game Design
2019/20/21
The Dark Pictures Anthology is a series of stand-alone, cinematic horror titles, developed by Supermassive Games and published by Bandai Namco.
The games play out as a heavily narrative focused adventure, with players making choices and actions which can have a dramatic effect upon the branching storyline. The games also feature a robust co-op system, where players can experience the same story simultaneously and their individual actions can have drastic consequences for the way the story plays out.
As a member of the design team I carried out a number of different activities and tasks during the productions, ranging from logic scripting, to sequence editing, implementation of animation assets (created by the animation department) to bug checking/fixing. The designer’s job demands that they be in constant contact with the various teams and departments across the production process, so a focus of teamwork and adherence to production direction is essential.
The Dark Pictures have been released on PC, Xbox & PlayStation platforms.
The Devil in Me
Level/Game Design/Team Lead
2022
- Cinematic horror title developed by Supermassive Games.
- I served as a Team Lead, where I had the responsibility to take ownership of several levels across the game.
- My team was tasked with designing, white-boxing, scripting and implementing the levels for release and beyond.
- I performed hands on design tasks as well as mentoring, training and managing the designers under me.
- I had to establish and maintain close relationships and avenues of communication with all other disciplines involved in the development process.
The Devil in Me was a step up in responsibility and role from the previous iterations of the Dark Pictures games. As a team lead I managed and mentored a team of designers in all aspects of level creation. The team had a few veteran designers along with some new starters who required on the job training and feedback.
I kept in constant contact with the project's Lead Designer and Director in bringing the levels under my ownership to final release quality. There was a significant amount of iteration and feedback which went into each level and this also required that I work closely with all the other departments who helped make the game what it was.
House of Ashes
Little Hope
Man of Medan
Level/Game Design
2019/20/21
- Cinematic horror titles developed by Supermassive Games.
- I served as a Level/Game Designer on both titles.
- Duties and tasks included creating and editing level scripting logic, importing and selecting mo-cap body data, creating and updating sequences, adjusting levels and contents dependent on director feedback.
- I was also tasked with creating documentation for instruction & best practice guides and worked extensively on systems which allowed players to interact with various objects in the world.
The Dark Pictures Anthology is a series of stand-alone, cinematic horror titles, developed by Supermassive Games and published by Bandai Namco.
The games play out as a heavily narrative focused adventure, with players making choices and actions which can have a dramatic effect upon the branching storyline. The games also feature a robust co-op system, where players can experience the same story simultaneously and their individual actions can have drastic consequences for the way the story plays out.
As a member of the design team I carried out a number of different activities and tasks during the productions, ranging from logic scripting, to sequence editing, implementation of animation assets (created by the animation department) to bug checking/fixing. The designer’s job demands that they be in constant contact with the various teams and departments across the production process, so a focus of teamwork and adherence to production direction is essential.
The Dark Pictures have been released on PC, Xbox & PlayStation platforms.