Dead Skin Mask
Level Design | Modelling
2017
Dead Skin Mask was a research project undertaken for my final Honours Year at Abertay. I drew upon my past experience of horror cinema to craft a level based upon principles of the genre movies, as opposed to previous games. This was a solo project and I therefore worked in every capacity by myself including writing, acting, coding, level design and modelling. I learnt so much during the months of the production and was constantly forced to work outside of my comfort zone. I'll include a link to the play-through video hosted on YouTube.
For those wishing to know more, there is also a link to the production portfolio which details the entire production, from concept to execution and some of the thinking associated with the project.
Level Design | Modelling
2017
- First person horror game based on cinematic theory.
- I created all level designs and mechanics scripting in UE4.
- Supplied almost all assets, including models, audio and vocal performance.
Dead Skin Mask was a research project undertaken for my final Honours Year at Abertay. I drew upon my past experience of horror cinema to craft a level based upon principles of the genre movies, as opposed to previous games. This was a solo project and I therefore worked in every capacity by myself including writing, acting, coding, level design and modelling. I learnt so much during the months of the production and was constantly forced to work outside of my comfort zone. I'll include a link to the play-through video hosted on YouTube.
For those wishing to know more, there is also a link to the production portfolio which details the entire production, from concept to execution and some of the thinking associated with the project.