Get Chucked
Level Design | Game Design
2016
Get Chucked is a first-person Virtual Reality title, that was made to work on the Oculus Rift DK2 platform. The game was built in Unity (although I had made a prototype demo in Unreal Engine 4) and submitted it for the Indie Showcase at 2016 Dare to be Digital show in Dundee. Some of the images are of the demo unit running at Dare, and it was a thoroughly interesting experience. Since Dare we were also invited to show the game off at the Dundee Contemporary Arts Gallery and a special show at Perth Museum, and a few of the images show members of the public trying the game out.
I have also included some level designs, grey-box prototypes and general early iterations of the game demonstrating the evolution of the idea and my input.
Level Design | Game Design
2016
- First person VR experience.
- Built in Unity for Oculus Rift.
- I undertook concept & level design.
- Live demos at Proto-Play Expo & DCA (Dundee) and Perth Museum.
Get Chucked is a first-person Virtual Reality title, that was made to work on the Oculus Rift DK2 platform. The game was built in Unity (although I had made a prototype demo in Unreal Engine 4) and submitted it for the Indie Showcase at 2016 Dare to be Digital show in Dundee. Some of the images are of the demo unit running at Dare, and it was a thoroughly interesting experience. Since Dare we were also invited to show the game off at the Dundee Contemporary Arts Gallery and a special show at Perth Museum, and a few of the images show members of the public trying the game out.
I have also included some level designs, grey-box prototypes and general early iterations of the game demonstrating the evolution of the idea and my input.