Other
For elements which don't fit elsewhere, here is a page with links to other projects I'm involved in.
Little Nightmares II: Enhanced Edition
Level Design
2021
I moved from the Dark Pictures team, to work on the Little Nightmares 2: Enhanced Edition. Along with assisting the team on bringing this updated version to life, there was also significant level design work which was ultimately unreleased.
2021
I moved from the Dark Pictures team, to work on the Little Nightmares 2: Enhanced Edition. Along with assisting the team on bringing this updated version to life, there was also significant level design work which was ultimately unreleased.
Attack of the Earthlings
Quality Assurance Testing
2017
I had the chance to work at Team Junkfish over 2017, QA Testing for their turn based sci-fi romp: Attack of the Earthings. It was a fascinating job which ended when the game launched on Steam in early 2018.
The role involved gameplay testing, writing focus testing and analytic documents and assisting in organising for external tester visits. It was a great place to work and allowed me to undergo some unforgettable experiences.
The role involved gameplay testing, writing focus testing and analytic documents and assisting in organising for external tester visits. It was a great place to work and allowed me to undergo some unforgettable experiences.
Monstrum
Focus Testing
2015
My first encounter with Team Junkfish was to undertake some focus testing on their previous game, the first-person horror title: Monstrum. This was a purely voluntary role which included focus testing and some bug reporting, although they were nice enough to include the tester's names in the game credits.
Twin Peaks Homage
Modelling
2017
Below is a link to a small project I undertook just for fun (and a love letter to the new Twin Peaks season) which depicts one of the most fascinating places in Twin Peaks lore, the mysterious Convenience Store. This was created from scratch in Unreal Engine 4 & Maya.